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Apple made a lot of bold design choices with the Apple Vision Pro. The default strap lacks an over the head band, the battery exists as its own separate pack connected via a wire, and there are no controllers – instead you exclusively rely on hand and eye-tracking to interact with virtual apps. Surreal Interactive is here to change things, at least on that lack of controllers front. 

The main issue is that while the Vision’s Pro’s gaze and pinch interactions feel decidedly futuristic, they’re not suitable for a lot of classic VR games that are designed for controller-reliant VR headset rivals – or a different kind of hand-tracking.

The Surreal Touch controllers fix that with a design that’s reminiscent of the Meta Quest Touch Pro handsets – which came with the Meta Quest Pro as its default controllers, but can be purchased separately for the Meta Quest 3 and (soon to be sold out everywhere) Meta Quest 2.

The Meta Quest Touch Pro controllers (Image credit: Meta)

This means you get the button, grip and trigger layout you’ll be familiar with from practically every VR remote. Plus, because the Vision Pro doesn’t have the tech needed to track controllers, the Surreal Touch comes with in-built tracking cameras and an on board chipset so they can determine their own position to an accuracy of 10mm – though this is less accurate than Meta’s own 1mm target.

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